I. Opening Leads |
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A. Against Suit Contracts |
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1. Honor Leads |
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King from Ace-King;
otherwise, top from a sequence;
highest equal from an interior sequence |
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2. Spot-Card Leads |
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third highest from even length;
lowest from odd length |
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3. Alarm-Clock Leads (to suggest an unusual situation,
such as a ruff possibility) |
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fourth highest from five or six cards;
fifth highest from seven cards |
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B. Against No Trump Contracts |
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1. Honor Leads |
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Ace requests unblock or count signal;
Queen requests Jack;
highest equal from non-Ace sequences and interior sequences |
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2. Spot-Card Leads |
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fourth highest;
second highest from weak suits |
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II. Later Leads |
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A. Against Suit Contracts |
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1. Honor Leads |
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King from Ace-King;
otherwise, highest equal from sequences and interior sequences |
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2. Spot-Card Leads in opening leader's suit |
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high from remaining doubleton;
low from remaining tripleton |
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3. Spot-Card Leads in a new suit |
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third highest from even length;
lowest from odd length |
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B. Against No Trump Contracts |
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1. Honor Leads |
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highest equal from sequences and interior sequences |
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2. Spot-Card Leads in opening leader's suit |
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original fourth highest |
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3. Spot-card Leads in a new suit |
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attitude |
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III. Signaling Techniques or how to send messages |
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A. Attitude Signals |
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low discourages;
high encourages |
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B. Count Signals |
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high even;
low odd |
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Exception: in the trump suit, upside-down count |
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C. What a Count Signal shows |
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present count |
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D) Suit-Preference Signals |
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high prefers higher suit;
low prefers lower suit |
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IV. Signal Meanings or when to send which message |
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A. When following to partner's lead |
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attitude |
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B. When following to declarer's or dummy's lead |
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count |
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C. When Playing Trumps |
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count |
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D. When Discarding |
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In general: |
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from sequences and interior sequences with significant
trick-taking ability, highest equal |
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First Discard in a particular suit |
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attitude |
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Second Discard in a particular suit |
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count |
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Discard relating to a different suit |
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suit-preference |
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E. When splitting honors as second hand |
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King from Ace-King;
otherwise highest equal |
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F. Throughout the Defense |
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1. Special situations where count takes precedence |
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at trick one against a suit slam, after a King-lead |
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2: In general: |
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unusual play shows unusual holding or requests unusual
play |