This section describes agreements about auctions in which the opponents makes the first bid.
Generally, the BWS requirements for initial constructive defensive actions (takeout doubles and overcalls) are moderate, but two-level overcalls are sound. The vulnerability somewhat affects the minimum strength required.
The requirements for initial preemptive defensive actions (jump overcalls; the weak version of two-suited actions) are possibly light.
AQxxx
xxx
Qxxx
x
is a minimum one-spade overcall of one club with neither side vulnerable.
Axxx
Axxx
Qxxx
x
is a minimum takeout double of one club with neither side vulnerable.
BWS (default:) does not use minimum equal-level conversions (minELC), in which doubler’s same-level suit bids over a suit advance may be based on minimum high-card strength (with appropriate shape).
((leaf:) minELC is used when doubler of a major-suit opening converts a club advance to the same number of diamonds and
(1) advancer has bid at the two level or competitively at the three level; or
(2) doubler is a passed hand.)
AKQ10x
AKx
Qxxx
x
is slightly too strong for a one-spade overcall of one club with neither side vulnerable.
The normal simple overcall maximum is 18 HCP with 5-3-3-2 distribution or the equivalent after trading off high cards for shape.
A direct-position one-notrump overcall shows a strong 15 to 18 points, regardless of the suit opened.
In reopening-position, a one-notrump overcall shows 10-14 (by a passed hand, 10 to a maximum non-opening), a two-notrump overcall 18-19, regardless of the suit opened.
An unpassed-hand’s cue-bid in opener’s suit, in either direct or reopening position, shows either a weakish or a very strong hand with
(a) both majors if the cue-bid is in a minor, or
(b) the unbid major and an unspecified minor if the cue-bid is in a major. The same bid by a passed hand shows a strength range consistent with security and the initial pass.
A direct two-notrump overcall of a suit one-bid shows either a weakish or a very strong hand with length in the two lowest unbid suits. By a passed hand, the strength is limited by failure to open; a one-notrump overcall by a passed hand shows a similar hand-type but less playing strength.
A jump cue-bid is:
(a) natural in direct position in opener’s minor;
(b) asking for a stopper for three notrump (suggesting a solid suit elsewhere) in direct position in opener’s major and in reopening position.
A single jump-overcall of a suit opening in direct position is preemptive, in reopening position has a strength range roughly equal to the value of one king and shows at least an opening bid with at least a strong six-card suit (by a passed hand, shows a similar hand limited by context).
Special-situation defenses:
Against a natural preempt:
(a) A double of an opening through four spades is for takeout.
(b) A four-notrump overcall:
(1) of four spades shows a non-spade two-suiter;
(2) of four hearts shows minors;
(3) of four of a minor is natural.
(c) A strength-showing jump in a new suit is natural, except when the jump is to four of a minor, in which case it shows that minor and the unbid major.
(d) A three-level cue-bid asks for a stopper for notrump.
(e) A four-level cue-bid shows majors over a minor, other major plus unspecified minor over a major.
Against two hearts Flannery: defensive meanings as against a weak two hearts.
Against two diamonds Flannery: double shows high cards, two hearts for takeout of hearts.
Against two diamonds used as a weak-two in either major: double shows general strength.
Against strong, artificial one club or two clubs, or a matching weak, artificial one-diamond or two-diamond response: double shows majors, notrump shows minors.
Against Namyats: double of opening (or of the next-bid relay response) for takeout of opener’s real suit; delayed double for penalty.
Against transfer and unspecified preempts: double shows strength but does not create a force.
Against two-suited pre-empts: double, a bid in the other suit shown, and a delayed double all for takeout.
Against natural one-notrump openings: Cappelletti (two clubs = unspecified one-suiter; two diamonds = majors; two of a major = that major plus an unspecified minor) in both direct and reopening positions. Double, for penalty, shows at least as strong a hand in direct position, may be as light as opener’s minimum in reopening position (except against a mini notrump).
Against a limited, natural two-bid (e.g., a Precision two-club opening showing long clubs and a minimum opening): as against a weak two-bid in the same suit.
An undiscussed auction-entry double of an artificial suit bid shows that suit (and whichever interpretation makes the most sense among penalty, value-showing and lead-directional).
Actions in sandwich position:
Over an opposing opening bid and one-over-one response:
(a) one notrump, two or more of opener’s suit, or two of responder’s suit is natural;
(b) two notrump shows the unbid suits;
(c) three of responder’s suit asks for a stopper in that suit for three notrump (suggesting a solid suit elsewhere).
Over an opposing opening and one-notrump response:
(a) double is takeout of opener’s suit;
(b) a two-level cue-bid is similar to that bid directly over the opening bid;
(c) two notrump shows the two lowest unbid suits.
Over an opposing opening and two-over-one response:
(a) a cue-bid in opener’s suit or two notrump is takeout;
(b) (default)
a cue-bid in responder’s suit is natural.
(leaf)
takeout.
As far as basic meanings of defensive actions are concerned, an opposing sequence of a one-bid and a strong jump-shift should be treated similarly to a one-bid and a two-over-one response. However, that approach does not apply when the jump-shift is weak.
When the opponents raise a one-bid to two, there are no special system agreements other than those listed here:
(a) a cue-bid shows majors over a minor, unbid major plus unspecified minor over a major;
(b) (default)
a jump overcall is preemptive or sacrifice-suggestive.
(leaf)
value-showing.
In these situations, actions by the sandwich-position intervenor have the same fundamental meanings as if made in direct position over responder’s call as an opening bid:
(a) preemptive opening plus raise;
(b) one-bid plus constructive jump-raise;
(c) one-bid plus preemptive jump-raise.
A double of one of these opposing artificial raises of a one-bid via a different-suit bid is for takeout of opener’s suit if the raise is marked T (with a leaf of lead-directional if it is also marked l), or lead-directional and/or sacrifice-oriented if the raise is marked L (with a leaf of takeout of opener’s suit if it is also marked t):
game-forcing splinter L
non-game-forcing splinter Lt
range-showing game-force L
range-showing limit raise Tl
range-showing weak (i.e., single) raise T
passed-hand fit-showing device T
other, not individually discussed, artificial raise Lt
After an opposing weak two-bid and (forcing) two-notrump response, an action by the sandwiched intervenor is analogous to the same action taken directly over the opening bid.
After an opposing preempt and a new-suit response (jump or not), a double shows the two unbid suits. (default) (when the response is forcing, double is takeout of opener’s suit. (leaf))
After an artificial semi-positive or positive response to a strong, artificial opening, a double shows the suit doubled.
After (one notrump; strong) - pass - (two clubs; Stayman) - ?, a double shows clubs, strength unspecified.
After (one notrump; weak) - pass - (two clubs) - ?, a double shows general strength.
After an opposing two-level transfer response to one notrump (whether the opening is weak or strong):
(a) double shows the suit doubled;
(b) a bid of the indicated suit is for takeout of that suit.
A one-notrump advance of a takeout double shows 7-10 points and a stopper in opener’s suit, regardless of vulnerability and suit opened.
A cue-bid advance of a takeout double shows at least game interest and creates a force until either a suit is bid twice or game is reached.
A noncompetitive raise of a noncompetitive one-level advance of a takeout double indicates four-card support and approximately a four-HCP range beginning one ace above a minimum double. When (only) the advance is competitive, the minimum strength for the raise is one ace above minimum. (default) (one queen above minimum. (leaf)) When (only) the raise is competitive, the minimum strength requirement is one queen above a minimum. When both the advance and the raise are competitive, the minimum strength requirement is the takeout-double minimum.
After a noncompetitive advance, doubler’s strength-showing cue-bid does not promise another bid if advancer bids no higher than two of his original suit, but the cue-bid promises another bid if advancer bids higher than that (but below game). That cue-bid may be used with four-card support for advancer’s major suit in a hand too strong for a direct single raise.
After doubler’s strength-showing new-suit bid, advancer may correct without showing any high-card values, but only to the next level of his own suit or to an unbid suit that underranks it, and advancer’s simple notrump bid guarantees a stopper in opener’s suit.
Among advancer’s actions over responder’s redouble:
(a) a new-suit jump is preemptive;
(b) when the suit opened is a major, one notrump is for escape, and a cue-bid is constructive (forcing for one round).
Among advancer’s actions over responder’s new-suit bid:
(a) a double is for penalty;
(b) a non-jump cue-bid in opener’s suit is natural;
(c) a cue-bid in responder’s suit is artificial and forcing.
Among advancer’s actions over responder’s raise: a double is responsive (for takeout or showing general values, depending on level).
After our simple overcall of a one-bid:
(a) (default)
A new-suit bid by an unpassed advancer is natural and nonforcing in all cases.
(leaf)
natural and forcing.
(leaf)
always natural, but forcing only after a two-level overcall.
(b1) (default)
When new-suit advances are forcing, a cue-bid guarantees a fit, a jump cue-bid is a mixed (i.e., semi-preemptive) raise that shows at least one defensive trick, a new-suit bid followed by a same-suit rebid is invitational, and a new-suit jump is a fit-jump.
(leaf)
weakish.
(b2) When new-suit advances are nonforcing, a cue-bid may be either a strong raise or a prelude to a forcing bid in a new suit, a jump cue-bid is a mixed (i.e., semi-preemptive) raise that shows at least one defensive trick, a new-suit bid followed by a same-suit rebid is weakish, and a new-suit jump is invitational.
(c1) (default)
When a new-suit advance would have been forcing over responder’s pass, if that opponent should bid, the new-suit advance is nonforcing.
(leaf)
forcing.
(d) (default)
Over a bid by responder, a jump below-game new-suit advance of an overcall is a fit-jump.
(leaf)
invitational.
(leaf)
preemptive.
(e) Single raise similar to single raise of major-suit one-bid; direct jump-raises preemptive.
A one-notrump advance of an overcall shows 8-11 points and a stopper in opener’s suit, regardless of vulnerability and suit opened; two notrump is similar, 12-13 points (less after a two-level overcall).
Among advancer’s actions when responder bids a new suit:
(a) a double shows length in the unbid suit plus a tolerance for overcaller’s suit;
(b) a cue-bid in opener’s suit is similar to one had responder passed;
(c) a cue-bid in responder’s suit is a strong raise of overcaller’s suit;
(d) a simple bid in the unbid suit is nonforcing (default; see c1 above).
Among advancer’s actions when responder raises opener: a double is not for penalty (for takeout or showing general values, depending on level).
After (suit opening) - simple overcall - (single raise) - single raise - (same-suit rebid) - ?, a double is a game-try when (and only when) there is no new-suit bid available below three of the overcalled suit.
Among advancer’s actions after responder’s negative double: a redouble shows strength.